As it charges, roll out of the way - a double roll is needed really - and it'll crash into the pillar. Move quickly, and pause in front of the big pillars. Lure the Behemoth into Ramming the Support Pillars - You'll wake up, without any equipment, in the arena of the Shadow Carja, with a big Behemoth staring you down. Head round the side of Elisabet's office once you find it, watching the holograms of her inside, until you find the door in.Įxamine Elisabet Sobeck's terminal - Activate the terminal inside her office for a cutscene, and a rude interruption. Keep following your waypoint to an elevator shaft, which you can climb up via the yellow-gold ledges and ladders much the same as you've done in missions past. Find the Entrance to Sobeck's Officeįollow the waypoint through a series of rooms that house their own holographic datapoints, which you can opt to play for some extra story flavour if you so wish.Įventually you'll end up on a platform above some more Carja, which you can follow round and down some steps to attack them from the side. Use fire arrows on the chaps with Blaze canisters on their backs if you need some extra help. Kill the Eclipse - There are a few waves here, but they're still fairly easy to take out. (The datapoint says it's backward, but that isn't awfully clear - it's double backwards, in both order and direction).Įnter Central Projects - Go back to the locked door and head through. With that restored, the code, from left to right, is: Down, Left, Up, Right, Down. Through there, crouch down and turn right, through a low vent, to another room that has the item you need to fix the lock. On the left of that room as you enter it, behind the wall with the solvable puzzle, is another door. Listen to a nearby datapoint for more info, which tells you to head up to a higher level to restore it. One goes: Left, Up, Left, Down, but the other is broken. Follow the waypoint downstairs to a room with two sets of combinations. Restore Power to The Door - Door's locked, and requires you to solve those combination puzzles again. Some heavy Carja enemies appear, but you can conveniently dip in and out of cover behind the doorway to pick them off with headshots before they mow you down. Go to Central Projects - Follow the waypoints again. Go to Processing - In the Viewing Room, a hologram of Elisabet Sobeck plays. Take them out however you like - they shouldn't be too troublesome.Įnter Viewing Room - With them down, follow the waypoint to the Viewing Room, but make note of any datapoints you find on the way. Kill the Shadow Carja - On the other side, some Shadow Carja have come down through their own entry points to investigate. Take a look around, but basically it's just following your waypoint once again until you reach a purple circle on the floor, which plays you a hologram.Įnter the Viewing Room - Once that's finished, enter the door behind the holorgam. It's a one-way trip once you're inside though, so make sure you prep first, before hopping down off the Citadel steps, across some rocky pillars, down a wall, and through the door there into the cave.Įxplore the Project: Zero Dawn facility - Once inside, it's time to explore. watching the cutscene inside the CitadelĬlimb down - It turns out there's a secret entrance into the important facility just down the edge of the citadel. Go to the Citadel Courtyard - Once you're there, continue to follow waypoints.Įnter the Citadel - And again. Go to Sunfall - Follow the waypoint as usual. The entry to the Zero Dawn facility is a one-way trip, so be sure to stock up before going in, and prepare yourself not just with the usual equipment like traps and potions, but maybe even some tougher armour and weapons, too. Soon after the start of this quest, you'll be faced with a no-turning-back moment. If you're after help for other parts of the game, consult our complete Horizon Zero Dawn walkthrough and guide. Now it's time for some exploration of an intriguingly named facility, the home of Project: Zero Dawn. Horizon Zero Dawn's Deep Secrets of the Earth is the next mission after To Curse the Darkness, which saw you take down your main obstacle, the Eclipse Network.
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