7/1/2023 0 Comments Pokemon x element chartI'm not sure why it was in the first place. Ground is no longer super-effective on Poison-types. A strong mind can suppress the effects of toxins. Similarly, Psychic types now resist Poison. Steel types could still be immune to poisoning, but not Poison-type attacks. But that would be way too drastic a change. I know some think Poison could be strong against Steel even, considering steel can be melted with acid and whatnot. I also removed Steel type's immunity, but kept it a resistance. No longer resistant to Bug and Fighting (-)īoth of Poison type's new offensive advantages I have already explained - I really think Poison should be a solid offensive type, it's freakin' Poison for crying out loud. No longer ineffective against Steel, just resisted (+) Now strong against Fighting and Water (+) The result, incidentally, is that all the Rock type's weaknesses now also resist it. The resistance to Rock once again is - just like in case of Water type - mostly me turning a one-side advantage into a two-sided one. Nature is full of life and energy, something ghosts, at least comprehended as dead spirits, lack and cannot suppress. You'll find out that I gave a couple other types resistances to Ghost and the types I chose are the ones most connected with nature. I mean fairies and nature? Therefore, this is the one immunity I would give to Grass types without hesitation.Īnd then come the resistances to Rock and Ghost. When the new type was introduced, I was certain it would have some kind of relationship with Grass. The immunity to Fairy is pretty obvious to me. Therefore, while Grass would remain not-very-effective against Flying types, I took away the weakness. Not to mention not all the Flying types are based on birds anyway. If anything, they fly high above all of them, safe from them. Sure, birds eat seeds and fruit and whatnot, but they're not necessarily destroying plants. Out of all the type's weaknesses, Flying has always made the least sense to me. Therefore, I removed a weakness, added two resistances and an immunity. Grass in this chart represents the quiet but stubborn nature that's not really hostile, but hard to get rid of. For this one, I tried to keep the boosts defensive. Yes, Water-types are rarely made of Water, but are mostly based on water-dwelling creatures, but again - since Rock is already at a disadvantage against Water, making it a Rock-resistance should be less glaringly weird than suddenly coming up with, say, a Fighting-resistance. Especially if one considers that Rock is a "solid" type that can't properly "hit" or "slice through" a liquid. Considering Water is strong against Rock already, making it resistant to it doesn't seem that Farfetch'd. This is one of the decision I made late into the experiment, when I needed to balance things between just a couple of types. Pollution is a big problem and it makes such a weakness perfectly reasonable, in my opinion.ĭespite losing a resistance to Ice, Water has gained a new resistance to Rock-type in my chart. The weakness to Poison stems from my point of view that the Death type shouldn't be awful offensively. Since I went with this logic, it only made sense to take away Water's resistance to Ice as well. Ice needed a defensive buff and since Water freezes in low temperatures, Water seemed like - excuse my pun - a solid idea for a resistance. I think these changes are pretty self-explanatory. To test it out and see whether or not doing it this way would make the game more fair. I tried for my changes to make as much sense as possible, though the results are debatable - and that's why I feel a hack is necessary. Next was the difficult part - changing type effectiveness in a way that would make all type come to zero points, perfectly balanced. GRASS - 7 strengths VS 12 weaknesses | Overall score: -5 NORMAL - 2 strengths VS 5 weaknesses | Overall score: -3īUG - 6 strengths VS 10 weaknesses | Overall score: -4 PSYCHIC - 4 strengths VS 7 weaknesses | Overall score: -3 ICE - 5 strengths VS 8 weaknesses | Overall score: -3 POISON - 7 strengths VS 8 weaknesses | Overall score: -1ĮLECTRIC - 5 strengths VS 6 weaknesses | Overall score: -1ĭRAGON - 5 strengths VS 6 weaknesses | Overall score: -1įIGHTING - 8 strengths VS 10 weaknesses | Overall score: -2 ROCK - 8 strengths VS 8 weaknesses | Overall score: 0ĭARK- 6 strengths VS 6 weaknesses | Overall score: 0 WATER - 7 strengths VS 5 weaknesses | Overall score: +2įLYING - 8 strengths VS 6 weaknesses | Overall score: +2 GROUND - 9 strengths VS 7 weaknesses | Overall score: +2 GHOST - 8 strengths VS 5 weaknesses | Overall score: +3 STEEL - 15 strengths VS 7 weaknesses | Overall score: +8įAIRY - 8 strengths VS 5 weaknesses | Overall score: +3įIRE - 10 strengths VS 7 weaknesses | Overall score: +3
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